About Stuart Cole
The Creator of Amachi Games
Hi, Iβm Stu β a solo game developer who swapped a construction career for game development during the lockdown and never looked back. Since 2020 Iβve taught myself Unreal Engine, Blueprints, writing, art direction, and system design, creating worlds and mechanics from the ground up. I love building games that blend atmosphere, story, and gameplay into one experience, and my current project β The Debt of Souls β is where all my skills and passion come together.
Iβm Stu, a self-taught, multidisciplinary game developer who began building games seriously during the 2020 lockdown, after years of making levels, maps, and small projects just for fun. What started as a temporary break from construction became a full-time pursuit: learning Unity, Unreal Engine, C#, C++, and eventually finding my true momentum with UE5 and Blueprint scripting. Since then, Iβve dedicated myself to creating complete experiences β designing systems, writing worlds, directing art, and building every part of my games by hand.
Over the last few years Iβve developed several projects, each one teaching me a new discipline. Skedaddle was my first experiment in C++ and puzzle mechanics; Iron Man Pinball explored physics and game feel; Survival Game and Surgical Strike taught me point-and-click movement, AI behaviour, and RTS fundamentals; and Mortar Meat proved I could build an entire game β systems, code, visuals, and design β entirely on my own. Each project strengthened a different weakness, and together they shaped the multi-discipline approach I use today.
My strongest skills lie in world-building, system design, and creating full games from a single core mechanic β the way a jump defines Mario. I take that philosophy into every project, building gameplay, tone, and story from one unified idea. My creative style is gritty, logical, patient, and detail-driven, but also experimental and playful. I love making things move on screen, shaping moods, and telling stories that pull players into another world.
With The Debt of Souls, Iβm developing a dark, atmospheric pirate RPG that merges stylised 2D art, 3D environments, a custom turn-based sword-duel system, and a rich narrative world. My goal is to create games that let players lose themselves β to inhabit a character, explore with freedom, and feel the depth of the world around them.
In the future, Iβd love to work within a game studio, grow as part of a team, and keep making new projects of my own. Whether Iβm designing systems, building levels, writing scenes, or βplanting digital trees,β I simply love creating β and I plan to keep doing it for as long as I can.
My Projects
The Debt of Souls
A dark, character-driven pirate RPG set in an occult-infected 1700s Caribbean. Blend tactical, turn-based sword duelling with a branching narrative and hand-drawn character art in a world of hidden lore and supernatural debt.
Watch Trailer on YouTube
MORTAR MEAT
A fast-paced, top-down action-shooter inspired by the classic Cannon Fodder, rebuilt in Unreal Engine 5. Command a small squad of soldiers through chaotic missions where every shot and life is permanent.
Watch Gameplay on YouTube
Desert Uprising: New Era
A sci-fi RTS/FPS hybrid set in the aftermath of a fallen empire. Command forces from a tactical top-down view or drop into the action as a frontline fighter, capturing territory and battling hostile factions for control of the desert.
Watch Gameplay on YouTube